![]() If a Nether or End portal is used, or teleported using / execute, the player spawns in a Nether version or an End version of the debug world, respectively. Other than the barrier floor, the remainder of the map is empty. The block grid changes its size according to the number of blocks and block states available, roughly resembling a square (as of 1.14.2, 213 in width and 211 eastward), occupying the +X,+Z (southeast) quadrant.Ī barrier floor at y=60 also spawns, extending past the grid in all directions to the world border. They are sorted in a grid spread across an altitude of y=70. East is up.Įvery block state generates only once. Therefore, this mode is useful not only to Mojang developers, but also to creators of resource packs and mods. The world updates automatically to include any new registered block IDs that are added. The game mode is set to Spectator, and the difficulty is locked on peaceful however, / gamemode and / difficulty work as usual within the world.ĭebug mode contains all blocks, in all of their existing block states, organized in a single world. ![]() Upon selecting debug mode, the "Bonus Chest", "Generate Structures", and "Allow Cheats" options are removed from the menu. Debug mode is the world type directly after Floating Islands, and just before Default. To select the debug mode, hold the Alt key while clicking the "World Type" button in the world creation menu. Debug mode selected note that all of the other world settings are unavailable. ![]()
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